Forums › Forums › Main Forum › Brian Pulido – Live Chat on Wednesday April, 28th, 2021 @8pm
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Brian Pulido – Live Chat on Wednesday April, 28th, 2021 @8pm
Posted by redheadeded on April 17, 2021 at 1:49 amThis forum is for the thrid Comic Book School live chat, this time with Brian Pulido! Check it out on Thursday April 28th, 2021 @8pm. We have created this message board for you to start asking questions and prepare for the chat. Also this fourm will be a place you can continue the conversation after the event.
Details on the live event will be found on the ComicBookSchool main website:
Look for an upcoming announcement.
Sorry this is on the 28th, That’s a Wednesday! Thanks Rob for letting me know I got mixed up.
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This discussion was modified 1 year, 3 months ago by
redheadeded. Reason: This is on a Wednesday!
krisburgos replied 1 year, 3 months ago 7 Members · 11 Replies -
This discussion was modified 1 year, 3 months ago by
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11 Replies
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So this is where we should put questions for Brian?
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Yes. This is where you should ask your questions.
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What Trends do you see coming CROWDFUNDING and any changes ahead for Crowdfunding that you can forsee?
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I’m curious as to what Brian’s thoughts were on having an entire issue of a comic already completed prior to beginning a KickStarter campaign, rather than waiting until after the campaign is (hopefully) fully funded. I realize that most creative teams are looking for the capital to pay each member, but if members are willing to do the work beforehand(or in my case I do my writing/illo/colors/letters), do you see an advantage with such an approach?
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8pm LA time or NYC time?
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EST
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To what extent do you believe the crowdfunding model is sustainable? Do you fear over-saturation or a bubble?
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Which rewards (or reward types) are most and least successful?
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How do you build a character, say like Lady Death, over time? What entices you to keep returning to the same characters?
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Have you come across projects that you’ve wanted to completely redefine or rework? How do you deal with or handle the fan base?
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Or do you just drop a character/project and create a new one based on the new idea?
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